The Feral Engine
A situated artificial intelligence for real-time audiovisual production.
Cinema historically recorded what was present. The Feral Engine introduces a system capable of operating on possible states of reality.
01 — Concept
A situated intelligence.
Not generative AI in the commodity sense, but a situated artificial intelligence dedicated to real-time audiovisual production. The Feral Engine generates operational instructions and a parallel stream of imagery from live capture and a dataset specific to one place — not a model trained on scraped archives, but an authoring engine for the next generation of cinema, immersive work and live performance.
The Engine is a situated system — it needs to be anchored in a real, instrumented environment to learn, sense and operate. Where today's generative models hallucinate from a flattened past, the Feral Engine perceives, infers and operates within a continuous now: capture, edge inference, output, loop.
What it produces is, first, operational instructions — directions to cameras, to sound systems, to lighting, to performers, to entire production crews. The Engine orchestrates the act of filming. It does not replace creation; it amplifies and re-conditions it.
But it does not stop there. Because the dataset is built from a single place sensed continuously over time, the same Engine can also generate images that sit in seamless continuity with what is being captured — a parallel imagery of what is and what could also be. On set these generated images run in low resolution and serve as reference and direction; in post-production and distribution they can be rendered at full resolution and woven into the final film alongside the captured footage. The break between recorded and generated dissolves: same place, same dataset, same authorship.
The Feral Engine is built from the ground up for that world — at a moment when the cultural industries face a generative AI shock with no infrastructure adapted to their workflows, rights regimes or aesthetic ambition, and when native IP traceability is becoming a regulatory requirement (EU AI Act, Content Authenticity Initiative).
02 — Technology
One continuous pipeline.
The Engine is structured around a seven-block architecture that turns raw environmental signal into authored real-time output.
Two regimes — continuous learning (off-shoot) and situated activation (on-shoot) — coupled through the latent space at Block 4. The system perceives, learns, generates, activates and transforms the real, which loops back as new perception.
A single beat of the activation loop, expanded. The Engine captures one take, generates six alternative versions in parallel (image + sound), and presents them to the director and authors. The chosen take becomes the new ground truth — and is translated back into revised instructions to humans and machines, producing a new state of the real. The cycle repeats, take after take, until the scene is closed.
Validation happens at The Feral site itself, through a long-arc artistic project structured as successive Epochs — each authored by a major artist over a defined window. The Engine is built, exercised and stress-tested by the work of these artists at The Feral site. Epoch 1, by Fabien Giraud and the founding team, is currently in production; Pierre Huyghe is announced as the lead artist of Epoch 2. Each Epoch is at once an authored artwork and a deployment case study for the system — the works are not by-products of the technology, they are how the technology proves itself.
Recent international presentations: The Feral, Epoch 1 at Berlin Atonal (Kraftwerk, May 2026); Strange Rules curated by Hans Ulrich Obrist at Palazzo Diedo, Venice (Berggruen Arts & Culture, April–November 2026); NY AI & Creativity Summit (May 2026).
03 — Team
A coalition of partners.
An unusual alliance — working artists, senior research laboratories, and dedicated technology partners assembled around a single project. It is carried by Association 3024, a non-profit lead organisation, in consortium with Alien Intelligence, Fair Decision, the CNRS and Inria, and structured around three complementary poles — the Institute (innovation), the Collective Work (validation in real conditions), and the Studio (transferability and deployment) — steered by three committees: scientific, artistic and transferability.
Fabien Giraud
General Director · Artistic Co-direction
Anne Stenne
Artistic Co-direction · Director of Projects & Validation
Ida Soulard
Director of Training & Transmission Protocols
Grégory Chatonsky
Co-director of Innovation
Martial Geoffre-Rouland
Co-director of Innovation
Florence Cohen
Director of Production
Jean-Christophe Radke
Director of Technical Operations
Hans Ulrich Obrist (Serpentine Gallery, London) · Noam Segal (Guggenheim Museum, New York) · Suzanne Cotter (Museum of Contemporary Art, Sydney) · Anna Longo (philosopher of technique) · Anna Lena Vaney (producer) · Camille Bréchignac · Sandra Terdjman.
Alien Intelligence Primavera De Filippi & Léo Blondel
IP traceability · rights management for generative AI
Fair Decision Michalis Lianos & Alexander Polonsky
Participative AI governance · quintuple-helix deliberation
Inria Bordeaux Flowers team · Pierre-Yves Oudeyer
Agentic AI · curiosity · autonomy in real environments
CNRS · XLIM Axe ASALI · Larabi / Crespin / Sanchiz-Viel
Computer vision · multimodal capture · TRL validation
Cadmos
Capture & edge · cinematographic equipment
DEV-ID · OREUS · DataGreen
Edge GPU cluster · sovereign hybrid cloud · pipeline ops
Metalaw
Legal architecture · IP & AI Act compliance
Tech'IN
Cybersecurity · data governance across consortium
BE Energethik
Energy autonomy · dynamic AI workload
Les Augures
Responsible AI · sustainable digital strategy
Correspondances Digitales
Economic engineering · commercial valorisation
Active collaborations with first-rank institutions: Museum of Contemporary Art Sydney, Fondation Berggruen (Palazzo Diedo, Venice), Guggenheim Museum (New York), MAAT (Lisbon), Collection Lambert (Avignon), Jeu de Paume (Paris), Le Fresnoy & Artech–Paris 8 (training); recent exhibitions at Berlin Atonal (Kraftwerk), Lafayette Anticipations.
15 ha of R&D land in Cheissoux, Limousin — forests, prairies, peat bogs, streams instrumented with sensors, cameras, microphones and edge servers — plus research-creation studios, residency housing for situated training, and an 800 m² building dedicated to AI-era audiovisual production.
04 — They trust us
An international network of deployment.
A selection of the institutions backing The Feral — through formal letters of support, exhibitions, collaborations, or sustained engagement with the work.
05 — Financing plan
A layered capital stack.
Two phases — a 36-month industrialisation programme (2026–2029) followed by a 36-month scale-up phase (2029–2032) — layered across non-dilutive public funding, project owner co-financing, and a defined private envelope.
Phase 1 builds the Engine: half goes into R&D, a third into running the four poles, and the rest into the site & production stage. The funding stack is layered — public non-dilutive carries the deep-R&D risk, owner co-financing covers operations, and a private envelope sits on top with calibrated headroom (€ 3.10 M assembled vs. € 2.90 M needed) to absorb scope flex. By Phase 2, the Engine self-finances: 85 % of the inflow is product revenue.
Where private capital fits. We are not raising a single round. We are designing a layered capital stack — non-dilutive public funding for the deep-R&D risk, strategic patronage for the demonstration works, and a defined private envelope for the company-building of the Engine itself. The investor conversation that this brief is meant to open is on that third layer.
06 — Revenue outlook
Multiple revenue streams.
Revenue is structured around the Engine as a B2B product, with two reinforcing layers — services and artwork — that surround it commercially and aesthetically.
The Feral Engine is the core line, opening commercially in 2029 at TRL 7. The Feral Services and The Feral Artwork activate three years earlier — they generate immediate revenue, prove the system on real projects, and pre-sell customers for the Engine. By 2030 the three operate together.
Each bar shows the annual revenue range per customer for that offer, plotted on a shared k€ scale. Education licences carry the widest range — schools and universities adopt at vastly different scales.
TRL 7 — fully transferable, supportable, documented — by 2029. Commercial deployment at scale from year three.
Consulting and training on top of the Engine: workflow audits, pipeline integration, programmes for executive teams, operational teams, authors and students. Mission size typically € 10 – 100 k. Lets serious customers buy into the Engine without committing immediately to a full licence, and funds Engine improvements through real customer work.
Films, installations, live performances and immersive works produced on-site. Revenue from patronage, distribution rights, gallery sales, co-production, ticketing and editions. Each major work doubles as a deployment case study for The Feral Engine and The Feral Services.
TRL milestones (top) and annual revenue (curve, M€) move together. The 2029 pivot is when the Engine reaches deployable status and revenue accelerates into the scale-up phase.
Phase 1 cumulative revenue is dominated by The Feral Artwork as the Engine is validated through artworks. Phase 2 nearly doubles the take while the mix flips — The Feral Engine becomes the leading source of revenue.
07 — Project timeline
From validation to scale-up.
A 72-month programme structured in two phases — industrialisation (2026–2029) and scale-up (2029–2032) — with seven yearly milestones tracking the Engine from TRL 4 to structural break-even.
A 72-month arc from initial site validation (TRL 4, 2026) to structural break-even (2032). The pivot in 2029 marks TRL 7 — the point at which the Engine becomes a deployable commercial product and Phase 2 begins.